Sony Widens Reach of 360VME to Musicians & Audio Engineers
Sony has teamed up with Advanced Systems Group (ASG) to make its 360 Virtual Mixing Environment (360VME) more accessible. This system lets audio engineers mix spatial sound using just headphones, without needing a full multi-speaker studio.
At the core of 360VME is a personal sound profile. Sony creates this by measuring how sound reaches your ears inside a calibrated mixing room using a technique called HRTF (head-related transfer function). Small microphones are placed in your ears during the process, which takes about 30 minutes. This profile is then applied through software so your headphones can mimic the experience of a real surround speaker system.
Thanks to this move, creators no longer need to visit Sony’s studios for these measurements. ASG will now offer this setup service at several locations. They’ll handle equipment, software installation, and training so that music producers and users can use 360VME. The system can simulate up to 16 channels of audio, including Sony’s own 360 Reality Audio format. It works on macOS and Windows, using a standard USB driver. There’s also a simple toggle switch between stereo and binaural (3D) sound.
Technically, 360VME processes audio in real time. It models delays, reverb, and level changes, and also features a built-in EQ and de-reverb function to simulate dry studio acoustics.Sony recommends open-back headphones like the MDR-MV1 for best results, but other high-quality models can work too.
In summary, this update enables producers to mix immersive sound without requiring access to expensive speaker systems.
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