Home Interviews Bossfight: holding nothing back [Interview]
Bossfight: holding nothing back [Interview]
Bossfight
Bossfight

Bossfight: holding nothing back [Interview]

Home Interviews Bossfight: holding nothing back [Interview]

When I feel burnt out on a genre, it’s always the best feeling to do something completely different,” says Bossfight.

As one of the Monstercat label’s most intergral artists, Bossfight has spent years building upon his sound which has become his signature, something that no other artist can compare to. A wild mix of energy, emotion and pure adrenaline, he holds nothing back when it comes to his soundscape, and this is more evident than ever with his newest release ‘Decimate‘.

Released via Monstercat, ‘Decimate’ perfectly showcases who Bossfight is as an artist. At its core, the single is pushing the boundaries of just how energetic bass music can get. Setting out to destroy dancefloors worldwide, it proves that Bossfight isn’t here to mess around. Causing a sonic boom and shattering the earth waves worldwide, we spoke to the artist behind this powerhouse of a track to find out more.

Congratulations on your latest release ‘Decimate’, released on Monstercat. Can you tell us about your relationship with the label and what it means to you?

Thank you! I’ve been releasing on Monstercat since 2017, so we’ve been together for a while now! They’ve helped me grow my fanbase tremendously, and I’ve formed a tight connection with the people there.”

Tell us about the creation process of ‘Decimate’, particularly in how you translate this massive energy to your listeners.

“I started working on ‘Decimate’ back in 2022 when I finally began to get the bookings ball rolling again after the pandemic. I remember having like 5 or 6 bookings coming up that year for the first time since 2019, and I was extremely hyped up and decided I needed to create an opener for my sets that was equally as energizing, which then turned into ‘Decimate.’ The track’s very purpose was to bring immense energy from the get-go. Later on, when I was about to make the second drop, I felt it was quite hard to top the energy of the first one, so I started experimenting with bringing the tempo down instead. I’m a huge metalcore/deathcore fan, and in those genres, bringing down the tempo for a breakdown is always the heaviest part, in my opinion, and I think it translated extremely well into dubstep as well.”

Your blend of genres has always been unique from metal to drum & bass, trance to orchestral, and beyond. How do you balance all these genres and not conform to any pressures to stay in one box, so to speak?

“I think it happens quite naturally since I tend to get bored of staying in one box for too long. When I feel burnt out on a genre, it’s always the best feeling to do something completely different. Or if I’m stuck with a track that I want to finish, it always works wonders to throw in something with a whole other sound. Of course, you have to ensure the song stays coherent, so I always try to ensure a thread and a theme is running that glues everything together.”

The demand for your signature sound from listeners and fellow producers has undeniably grown over the years. What do you think of all this support, especially from fellow industry titans too?

“I mean, it’s extremely gratifying, and I really try to see it as a receipt of me being on the right track. I battle with massive imposter syndrome and am very self-critical, so whenever someone plays my track or asks me for remixes, collaborations, etc., it makes me forget about all that, and I think it helps me see my music in a much more positive angle than I tend to when I’m overthinking things.”

Your music also features prominently in video games, especially Rocket League. What do you think of the cross in the communities of electronic music and video games?

“I think they’ve always been closely knit together. For the first couple of generations, the music had to be electronic due to hardware limitations, and even after that, video games have always used music from the forefront of electronic music. They just go extremely well together.”

How do you think this sync of your music and video games has helped you?

“I think they’ve always been closely knit together. For the first couple of generations, the music had to be electronic due to hardware limitations, and even after that, video games have always used music from the forefront of electronic music. They just go extremely well together.”

As your career continues to go from strength to strength, what goals have you set your sights on currently?

“Oh, that’s flattering, haha, thank you! Right now, I’ve set my sights on acquiring a US visa. That’s where the vast majority of my fanbase resides, and bass music (and Dubstep in particular) is just so much more popular than it is here in Europe. Here, it’s mostly techno, DnB, and hardstyle, and those events are almost always separate, so it’s really hard for me to fit in within a scene here.”

What else is coming up soon for Bossfight?

“I have a couple of festival shows coming up this summer! I’m going to play on the main stage at Rampage for the second year in a row, which is just surreal. I’m also going to keep pushing out new tracks throughout the year. One of them is coming real soon!”

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